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We did early tests and RnD of everything at early stages to be sure it was doable. (FB) We tried to be careful on the time spent on each production stage, and we tried a lot of different things at first to find the ideas and the look we wanted. How did the team manage with such a tight schedule? You only had nine months to complete the whole film. We wanted the audience to be entertained visually in order to connect to the grave subject of the film. (RT) It is a story about evolution and the way it is being profoundly affected by the human action, showing that our ever-growing unawareness towards pollution is taking root deeply into nature, irreversibly. What story did you want to tell and how did you want your audience to feel? He shared this experience with the rest of the team and it drove us to create a short film to denounce this change.
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Every time he would spot something shiny buried in the sand thinking it was some interesting form of life, it turned out to be a bottle cap instead, igniting the first spark which inspired the film. As time went by, he noticed that there were fewer fish and more trash. He used to dive to gaze at the underwater animals. (FB) The idea came from Romain who’s from Cannes in the south of France. Open an empty project.How did you come up with a story and theme that you could all connect with? Substance Painter’s shelf is your one-stop repository from brush alphas to material presets, but you may at some point, want to create a shelf of your own to make particular tools more accessible. As Amiel discussed in his GarageFarm Academy video, here is a list of five useful tips for working within Painter that you may be glad to know if you don’t already: #1. If you’re reading this it’s likely you already have Substance Painter handy or are at least curious. While there’s much that can be accomplished with some tileable maps from CG Textures providers, and creating procedural shaders can be just as rewarding and effective, dedicated 3d Texturing applications like Substance Painter afford you both speed and customizability not easily found in the standard 3d package. Five Things You Didn’t Know About Substance Painterģd Texturing can be both fun and cumbersome process, depending on your familiarity with the subject, as well as what tools you have in your arsenal for this task.
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